- Author: Joe Hocking
- Language: English
- Publisher: Manning Publications; 1 edition (June 29, 2015)
- Pages: 352
- Size: 16 MB
- Format: pdf
- ISBN-10: 161729232X
- ISBN-13: 978-1617292323
Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset
from the ground up, adding the skills you need to go from application coder to
game developer. Based on Unity version 5.
Purchase of the print book
includes a free eBook in PDF, Kindle, and ePub formats from Manning
Publications.
About the Book
This book helps readers build
successful games with the Unity game development platform. You will use the
powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art
rendering engine to build and deploy mobile, desktop, and console games.
Unity's single codebase approach minimizes inefficient switching among
development tools and concentrates your attention on making great interactive
experiences.
Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset
from the ground up, adding the skills you need to go from application coder to
game developer. Each sample project illuminates specific Unity features and
game development strategies. As you read and practice, you'll build up a
well-rounded skill set for creating graphically driven 2D and 3D game
applications.
You'll need to know how to
program, in C# or a similar OO language. No previous Unity experience or game
development knowledge is assumed.
What's Inside
- Program characters that run, jump, and interact
- Build code architectures that manage the game's state
- Connect your games to the internet to download live data
- Deploy games to platforms including web and mobile
- Covers Unity 5
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