- Author: Romain Marucchi-Foino
- Language: English
- Publisher: Wrox; 1 edition (January 30, 2012)
- Pages: 308
- Size: 11 MB
- Format: pdf
- ISBN-10: 1119975913
- ISBN-13: 978-1119975915
The smart phone app market is
progressively growing, and there is new market gap to fill that requires more
graphically sophisticated applications and games. Game and Graphics
Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to
speed on understanding how powerful OpenGL ES 2.0 technology is in creating
apps and games for amusement and effectiveness. Leading you through the
development of a real-world mobile app with live code, this text lets you work
with all the best features and tools that Open GL ES 2.0 has to offer.
- Provides a project template for iOS and Android platforms
- Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more
- Offers explanation of full-function 2D and 3D graphics on embedded systems
- Addresses the principal technology for hardware-accelerated graphical rendering
Game and Graphics Programming
for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you're interested in
striking a perfect balance between aesthetics and functionality in apps.
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