- Author: Graham Sellers, Richard S. Wright, Jr., Nicholas Haemel
- Language: English
- Publisher: Addison-Wesley Professional; 6 edition (July 31, 2013)
- Pages: 848
- Size: 89 MB
- Format: pdf
- ISBN-10: 0321902947
- ISBN-13: 978-0321902948
Extensively revised, this edition presents many
new OpenGL 4.3 features, including compute shaders, texture views, indirect
draws, and enhanced API debugging. It has been reorganized to focus more
tightly on the API, to cover the entire pipeline earlier, and to help you
thoroughly understand the interactions between OpenGL and graphics hardware.
Coverage includes
- A practical introduction to the essentials of realtime 3D graphics
- Core OpenGL 4.3 techniques for rendering, transformations, and texturing
- Foundational math for creating interesting 3D graphics with OpenGL
- Writing your own shaders, with examples to get you started
- Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows
- Vertex processing, drawing commands, primitive processing, fragments, and framebuffers
- Using compute shaders to harness today’s graphics cards for more than graphics
- Monitoring and controlling the OpenGL graphics pipeline
- Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading
- Modern OpenGL debugging and performance optimization
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