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Sunday, April 6, 2014

Game and Graphics Programming for iOS and Android® with OpenGL® ES 2.0

DETAIL

  • Author: Romain Marucchi-Foino
  • Language: English
  • Published: 2012
  • Page:316
  • Format: pdf
  • Size: 11 MB








CONTENTS


INTRODUCTION xvii
CHAPTER 1 Getting Started 1
CHAPTER 2 Setting Up Your Graphic Projections 9
CHAPTER 3 Dealing with Complex Geometry 29
CHAPTER 4 Building a Scene 57
CHAPTER 5 Optimization 81
CHAPTER 6 Real-Time Physics 97
CHAPTER 7 Camera 129
CHAPTER 8 Pathfi nding 151
CHAPTER 9 Audio and Other Cool Game Programming Stuff 171
CHAPTER 10 Advanced Lighting 207
CHAPTER 11 Advanced FX 237
CHAPTER 12 Skeletal Animation 259
INDEX 273


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