- Author: Matt Neuburg
- Language: English
- Published: 2013
- Page:-
- Format: ebup
- Size: 5 MB
CONTENTS
Part I introduces the Objective-C languages, starting with C (which constitutes much more of practical Objective-C than many beginners realize) and then building up to the object oriented concepts and mechanics of classes and instances.
Part II takes a break from languages and turns to Xcode, the world in which all iOS programming ultimately takes place. it explains what an Xcode project is and how it is transformed into an app, and how to work comfortably and nimbly with Xcode to consult the documentation and to write, navigate, and debug code, as well as how to bring your app through the subsequent stages of running on a device and submission to the App Store. There is also a very important chapter on nibs and the nib editor (interface Builder), including outlets and actions as well as the mechanics of nib loading; however, such specialized topics as autolayout constraints in the nib are postponed to the other book.
Part III returns to Objective-C, this time from the point of view of the Cocoa Touch framework. Cocoa provides important foundational classes and adds linguistic and architectural devices such as categories, protocols, delegation, and notification, as well as the pervasive responsibilities of memory management. Key-value coding and key-value observing are also discussed here.
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