- Author: Peter Shirley and Steve Marschner
- Language: English
- Published: 2009
- Page:785
- Format: pdf
- Size: 23 MB
CONTENTS
Preface xi
1 Introduction 1
2 Miscellaneous Math 13
3 Raster Images 53
4 RayTracing 69
5 Linear Algebra 91
6 Transformation Matrices 111
7 Viewing 141
8 The Graphics Pipeline 161
9 Signal Processing 185
10 Surface Shading 233
11 Texture Mapping 243
12 Data Structures for Graphics 261
13 More Ray Tracing 303
14 Sampling 317
15 Curves 339
16 Implicit Modeling 385
17 Computer Animation 413
18 Using Graphics Hardware 445
19 Building Interactive Graphics Applications 467
20 Light 517
21 Color 531
22 Visual Perception 553
23 Tone Reproduction 597
24 Global Illumination 623
25 Reflection Models 637
26 Computer Graphics in Games 653
27 Visualization 675
28 Spatial-Field Visualization 709
References 721
Index 745
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