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Tuesday, December 30, 2014

Learning Libgdx Game Development

Learning Libgdx Game Development
  • Author: Andreas Oehlke
  • Language: English
  • Published: September 23, 2013
  • Page: 388
  • Size:  7 MB
  • Format: pdf


What You Will Learn

  • about libGDX and prepare your system for multi-platform game development
  • up your overall productivity with the awesome JVM Code Hot Swapping feature
  • a project setup and test the base code required for game building
  • Scene2D to create and organize complex menu structures
  • the texture packer to automate the creation of texture atlases
  • the default launcher icon with your own app icon
  • and play audio files and add special effects to a game to improve its look and feel
  • and use texture atlases for optimized sprite rendering


Table of Contents

1: Introduction to Libgdx and Project Setup
2: Cross-platform Development – Build Once, Deploy Anywhere
3: Configuring the Game
4: Gathering Resources
5: Making a Scene
6: Adding the Actors
7: Menus and Options
8: Special Effects
9: Screen Transitions
10: Managing Music and Sound Effects
11: Advanced Programming Techniques
12: Animations

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