- Author: Andreas Oehlke
- Language: English
- Published: September 23, 2013
- Page: 388
- Size: 7 MB
- Format: pdf
What You Will Learn
- about libGDX and prepare your system for multi-platform game development
- up your overall productivity with the awesome JVM Code Hot Swapping feature
- a project setup and test the base code required for game building
- Scene2D to create and organize complex menu structures
- the texture packer to automate the creation of texture atlases
- the default launcher icon with your own app icon
- and play audio files and add special effects to a game to improve its look and feel
- and use texture atlases for optimized sprite rendering
Table of Contents
1: Introduction to Libgdx and Project Setup
2: Cross-platform Development – Build Once, Deploy Anywhere
3: Configuring the Game
4: Gathering Resources
5: Making a Scene
6: Adding the Actors
7: Menus and Options
8: Special Effects
9: Screen Transitions
10: Managing Music and Sound Effects
11: Advanced Programming Techniques
12: Animations
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