Game Engine Architecture
- Author: Jason
Gregory
- Language: English
- Published: 2010
- Page: 853
- Size: 9 MB
- Format: pdf
This book covers both the theory and practice of game engine software
development, bringing together complete coverage of a wide range of topics. The
concepts and techniques described are the actual ones used by real game studios
like Electronic Arts and Naughty Dog. The examples are often grounded in
specific technologies, but the discussion extends way beyond any particular
engine or API. The references and citations make it a great jumping off point
for those who wish to dig deeper into any particular aspect of the game
development process.
Intended as the text for a college level series
in game programming, this book can also be used by amateur software engineers,
hobbyists, self-taught game programmers, and existing members of the game
industry. Junior game engineers can use it to solidify their understanding of
game technology and engine architecture. Even senior engineers who specialize
in one particular field of game development can benefit from the bigger picture
presented in these pages.
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